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Whiffle Ball |
THE PLAYING FIELD
1.00: THE FIELD: A
level surface. The angle created from the
tip of home plate will be between 70 and 75
degrees from foul line to foul line.
WA Field Diagram
1.01: THE INFIELD: An infield line will be
drawn from foul line to foul line, and will
extend from a distance of 45 feet from home
plate, down each foul line. Cones will be
placed on the infield line and the foul
line, completely in fair territory, and will
serve as a marker for ground balls. A fair
play line will be drawn and will run from
foul line to foul line six feet from the tip
of home plate.
1.02: THE OUTFIELD: The foul poles will be
no less than 75 feet and no more than 85
feet from home plate in both left and right
field. The center field wall will be no less
than 90 feet and no more than 110 feet from
home plate. The outfield walls will be no
lower than four feet and must be free of
sharp edges and protruding objects.
The Foulpole Marker
1.03: THE PITCHER’S MOUND: The pitcher will
throw from a distance of 42 feet from the
tip of home plate. A pitching rubber will be
used and will be exactly 42 feet from the
tip of home plate.
1.04: THE BATTER’S BOX: Batter’s boxes are
optional, but encouraged for appearance
reasons. A batter’s box will be no less than
three feet wide and four feet long and no
more than four feet wide and six feet long.
Home plate will be the standard 17 inches in
width.
1.05: THE BACKSTOP: The backstop plays a key
role in stopping pitched balls, wild pitches
and foul balls. A backstop helps speed up
the game, puts less stress on pitchers and
keeps their rhythm going. All fields are
required to have some type of backstop. A
backstop should be no less than four feet
high and six feet wide.
The WA Backstop
1.06: OUT OF PLAY OR FOUL TERRITORY: The
playing field area will be kept clear of all
objects and players.
1.07: GROUND RULES: Will be discussed to all
teams prior to the start of each game or
before the beginning of a tournament.
1.08: FIELD MARKING: Cones for markers and
chalk or string for foul lines will be used.
Distance on the left, right and center field
walls will be marked clearly.
The Cone Marker
THE PLAYING
EQUIPMENT
2.00: THE BALL: Only the white baseball size
Wiffle®Ball, (eight slots on one side) will
be used for play. The USWA will allow the
ball to be scuffed with sandpaper, etc.
prior to the start of the game and between
innings only. Two to three balls should be
brought to each game. If a ball is torn more
than 1/4 inch it will be ruled illegal for
play and will be removed from the game. A
ball may be kept exclusively in the
possession of a pitcher as long as it is
ruled legal. No foreign matter can be added
to the ball.
Note: Other associations suggest using a new
ball at the start of each game, the USWA
feels some pitchers prefer using their own
ball.
2.01: THE BAT: Must be rounded on all sides,
cannot exceed 38 inches in length, 2 1/2
inches in diameter, or have tape, etc. 18
inches from the handle end. Aluminum bats
made ONLY by the Adeline Bat Company and the
JTL Bat Company are permitted and will be
available through the NJWA and USWA. Bats
can be filled with any stationary
non-metallic substance. A poorly constructed
bat may be ruled illegal, if it is unsafe.
The USWA also has bats available that may be
purchased at a USWA or NJWA tournament or
order USWA bats from our web site (www.wiffleballusa.com)
or call 609-771-8057.
2.02: FOOTWEAR: Proper footwear should be
worn. Spikes (metal or plastic) or turf
shoes on grass or dirt. Sneakers or turf
shoes on asphalt, cement and Astroturf.
Teams will be informed on field surfaces
ahead of time in order to bring the
appropriate footwear.
2.03: GLOVES: Baseball gloves are not
allowed. Batting gloves may be worn by the
batter only when at bat
TEAMS
4.00: TEAMS: A team’s roster may consist of
a maximum of five players and a minimum of
two players. All five players may change
positions at any time defensively, but only
three will be on the field defensively at
one time, a pitcher and two fielders. A
pitcher and one fielder is legal. Players
will appear on one roster only. Roster
changes may be made up to the midnight
before the first day of play.
4.01: BATTING ORDER: A team may choose to
bat a maximum of five players and a minimum
of two players. The team must choose to do
this at the start of the game and continue
that way until it’s conclusion. If a player
is injured during the game and cannot
continue to bat, his turn at bat will be
considered an out. A batting order will not
be changed during the game and if a team
bats out of order that batter is ruled out.
4.02: SUBSTITUTION: All five players may
change positions at any time defensively,
however once a player is batted for by a
substitute, that player is out of the game
and cannot re-enter. A pitcher must face one
complete batter before changing positions
defensively.
THE GAME
5.00: THE GAME: Six innings equal a normal
game. A 10 run rule is in effect after four
complete innings, a 20 run rule after two
complete innings.
5.01: OUTS: Three outs per inning for each
team.
5.02: THE COUNT: Four balls to a walk, three
strikes is an out, fouls are unlimited. A
foul tip hitting the target or going through
the target (hole) will result in an out WITH
TWO STRIKES ONLY.
5.03: THE STRIKE ZONE: A strike zone made
out of any solid material with a hole in the
center will be the choice of the USWA. A
solid fixed target made out of almost any
solid material is also acceptable. The hole
(or target) will be no less than 20 inches
wide and 30 inches high and no more than 24
inches wide and 34 inches high. Strike zones
will start at no less than12 inches above
the ground and no more than 16 inches above
the ground. These dimensions must be
followed to have a consistent strike zone. A
solid strike zone must be used for
consistency. E.g. A net gives when a ball
hits it and a pitch that would be a ball
slips into a net for a strike. Solid
backstops and targets are VERY important
tools in making an accurate strike zone.
WA Target
5.04: BASERUNNERS:
There is no base running or base stealing.
All runners will be imaginary.
5.05: INFIELD FLY RULE: No infield fly rule
will be called.
5.06: BUNTING: Bunting is illegal and will
not be permitted.
5.07: EXTRA INNINGS: In extra innings, the
beginning of the seventh inning runners
start on first and second base. The eighth
inning is started with bases loaded and the
remainder of the game is played with bases
loaded until a winner is determined.
5.08: PROTESTING A GAME: In a protested
game, the decision of the Association
President or Tournament Director is final.
Judgment calls cannot be protested. A
protest will only be recognized when the
team protesting notifies the Association
President or Tournament Director before the
next pitch is thrown. If a game is in
protest, the following information shall be
recorded; the score, the number of outs, the
batter, the position of any runners, and the
count. If a replay of the game is ordered,
the game shall resume at the point of the
protest. The Association President or
Tournament Director will meet with their
staff and make a decision within one hour of
the protest. All decisions made by the
President are FINAL.
GAME SITUATIONS
6.00: All batted balls must reach the fair
play line to be playable, otherwise it is a
foul ball.
6.01: A ground ball fielded before landing
past the infield line is an out. Juggling or
deflecting to the fielder in the air is an
out, as long as the ball does not hit the
ground. A player’s position to the infield
line does not matter, the ball is the key,
it must land past the line to be ruled a
hit. If the ball hits the line and is
caught, it is still an out.
6.02: If a batted ball is dropped by a
fielder and the ball falls on the ground, it
will be ruled an error and one base will be
awarded.
6.03: Any fair ball that goes past the
infield line will be ruled single.
6.04: A ball hitting a cone is an automatic
single, all runners advance one base.
6.05: Any ball that touches beyond the
infield line in foul territory is a foul
ball, even if it bounces back into fair
territory.
6.06: A fly ball hitting the fielder then
the wall is ruled a single.
6.07: A ground ball that comes to a complete
stop in the infield is ruled an infield
single.
6.08: A fly ball hitting the wall first and
then being caught by a fielder is ruled a
single, but all base runners advance two
bases.
6.09: Any ball that reaches the wall on the
ground or by bouncing and is untouched will
be ruled a double.
6.10: A fly ball hitting the wall then the
ground is ruled a triple.
6.11: A fly ball hitting a fielder, who is
not within six feet of the wall, and
continuing over the wall is ruled a double.
6.12: A fly ball clearing the wall is a home
run. If a fielder touches a fly ball, and is
within six feet of the wall, and the ball
goes over the wall it will be ruled a home
run.
6:13: A fly ball hitting the top of the wall
and continuing over the wall will be a ruled
home run.
6.14: A fly ball hitting the foul pole above
the wall is a home run.
BASE RUNNERS
7.00: Base runners move as follows: One base
on a single, two bases on a double and three
bases on a triple. With two outs all runners
advance one extra base on a clean
(untouched) hit through the infield. An
infield hit (stopped ball) does not get the
two out extra base. A batted ball hitting a
cone does not get the two out extra base.
7.01: On ground outs, the lead runner is
always forced out. All runners advance one
base.
7.02: With a runner on third base and less
than two outs a team may try and score the
runner on third base on a fly ball. When the
ball is in the air the offensive team can
yell, “TAG” to activate the runner. The
fielder must catch the ball and throw home
attempting to hit the backstop (8 feet high
by 8 feet wide) in the air, bounce or roll.
If the throw hits the backstop the runner is
out, if it misses, the runner scores. All
other base runners stay where they are. The
offensive team must yell, “TAG” as soon as
the ball is hit, without delay. The fielder
has three seconds and one step to make the
throw after the catch.
7.03: DOUBLE PLAY RULE: If the offensive
team hits a ground ball in the infield with
less than two outs the defensive team may
attempt a DOUBLE PLAY. In doing so, the
fielder must field the ball cleanly (not
juggle) and hit the the strike zone (20inch
x 30inch target). If the ball hits the
target in the air the two lead runners are
out, if the throw misses the target, than
only the lead runner is out. The ball must
hit the target in the air only, NOT on a
bounce.
The WA Target
THE BATTER
8.00: SWITCH HITTING: The batter may switch
sides at any time in the count. The batter
must notify the pitcher before doing so and
may not switch sides during the delivery of
a pitch, if so, the pitch will be ruled a
strike.
8.01: LEGAL POSITIONING: A batter must have
both feet completely in the batter’s box.
The “white lines” are part of the batter’s
box and if the batter has one or booth feet
on the white lines this is considered a
legal stance. It is legal for a batter’s
feet to leave the batter's box during as
long as the batter was legally positioned
when the pitch was thrown. If a batter
intentionally steps out of the batter's box
during a pitch, the pitch is ruled legal and
a ball or strike will be call accordingly.
8.02: BATTER’S INTERFERENCE: Once the batter
has legally positioned himself within the
batter’s box, he is not required to move out
of the path of the pitch. However, if the
batter is ruled by the pitcher to have
intentionally moved into the path of the
pitch (leaning in) in an attempt to block
the pitch from going through the strike
zone, he shall be called for batter’s
interference, and the pitch will be called a
strike. A warning must be given first, the
warning remains with that particular batter
for the remainder of the game.
8.03: HITTING THE BATTER: There is no hit
batsman rule. A ball that hits the batter
will be ruled a ball and no base will be
awarded.
8.04: BATTER’S HANDS: The hand’s of the
batter are considered part of the bat. A
ball hitting the batter’s hand(s) and
landing in foul territory is ONLY a strike
if the batter is in the act if swinging, if
not the pitch is ruled a ball. If a ball
hits a batter’s hand's and lands into fair
territory, the ball will be ruled a fair
ball.
8.05: FOUL BALLS: The batter will not touch
foul balls until they come to a complete
stop. Foul balls have been known to spin
back into fair play and are NOT too be
touched until they stop spinning or moving
in any way.
8.06: Batting gloves may be worn by the
batter only when batting.
THE PITCHER
9.00: A pitcher entering the game must face
one complete batter before leaving the
mound.
9.01: A pitcher may not wear any type of
distractive jewelry or clothing, such as;
white long sleeve shirt under his uniform
top.
9.02: A pitcher does not have to start his
wind-up from the pitching rubber. The
pitcher must have at least one foot touching
the rubber when he releases the ball. If a
ball is pitched in violation of this rule,
the pitch will be ruled a ball.
9.03: BALKS: There are no balks.
9.04: WARM-UPS: A pitcher will get ten
warm-up pitches before the start of the game
once he takes the mound and seven between
innings. If a relief pitcher comes into the
game due to a result of an injury to the
active pitcher, a reasonable amount of time
will be allowed for the relief pitcher to
warm-up.
9.05: INHERITING THE COUNT / SITUATION: A
pitcher must face one complete batter before
being replace by a relief pitcher. When a
pitcher is replaced by a relief pitcher and
the batter already has a count or base
runners on base, e.g. three balls and one
strike and / or base runners on first and
second, the relief pitcher will inherit the
3-1 count and / or base runners.
THE
FIELDER'S
10.00: A fielder's will not line up in any
manner that may, in any way, distract a
batter.
OFFICIATING
AND SCORE KEEPING
11.00: FAIR AND FOUL CALLS: Will be the
responsibility of the batter because he is
looking down both foul lines.
11.01: LINE CALLS: (Single, Double and
Triple) Will be made by the fielder closest
to the ball because he has the best view of
the play.
11.02: CHECK SWINGS: Will be the
responsibility of the batter.
11.03: FOUL OFF THE HANDS: Will be the
responsibility of the batter.
11.04: BATTER’S INTERFERENCE: Will be the
responsibility of the pitcher.
11.05: TAG RULE: If the offensive team yells
“TAG” too late it will be the responsibility
of the defense to make the decision.
11.06: OFFICIAL SCORE: Will be the home
team’s responsibility. |
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